The most natural way of accepting keyboard input isn’t always the best. We’ll go over a great way to accept input, fixing problems that can arise without this method.
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And…..subscribed. The more tutorials for GMS2, the more I can learn to make better games in the future.
a minor nitpick on an otherwise excellent tut:
Shouldn't the hmove and vmove calculations be done after the if (run) statement because as written there is a 1 step time delay on running.
The current code uses the movement speed of the previous step.
good basic tutorials. not something i need, im pretty familiar with this engine, but the more tutorials out there the better.