Welcome back to part 4 everyone of my GameMaker Studio 2 advanced tutorial series! Today what I’m covering is how you can use a keyboard controller object to allow the re-mapping of the input controls for your game. This system is universal for almost any game you make, so it should prove quite a valuable asset for development using GameMaker in the long term. If you enjoyed the video and found it useful, as always don’t forget to give it a like and subscribe for more future content!
Throughout the course of this series I will also be uploading project files which you will be able to download, to follow along with the video. All source files are licensed under Creative Commons Attribution 4.0 International (CC BY 4.0), and are free to use, even commercially. If you find these tutorials useful, please don’t forget to like them and subscribe for more of my future content!
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