GCAP 2016: Systems Are Everywhere – Aleissia Laidacker

Systems are Everywhere. We see them in everyday life, and in turn, this is a major part of what we develop in our games.

Systemic is when these systems start interacting with and influencing each other. With the hopes of developing interesting and possible emergent gameplay. Developing systemic gameplay is an interesting challenge for both Programmers and Game Designers.

This talk will discuss my approach to designing game systems and their interactions together. And how to go from systems design to finding the fun in your gameplay. What works? What doesn’t? And how to find mechanics that will be interesting to a diverse audience. This talk is geared to AI Programmers, Gameplay Programmers and Game Designers.

This session was made possible thanks to Film Victoria’s sponsorship of GCAP’s International Speaker Program.

Aleissia Laidacker, Game Connect Asia Pacific 2016: The Shoulders of Giants

Game Connect Asia Pacific is Australia’s premiere game development conference, a part of Melbourne International Games Week. Situated in Melbourne, Australia in the October-November period, GCAP is world-renowned for its talks, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers’ Association of Australia.


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  • You're the best

    mohamed reda July 23, 2020 10:36 am Reply
  • 9:06 perfect visual summary of what she's talking about

    Kev Lew July 23, 2020 10:36 am Reply
  • Ahh, there it is at 36:04 – I don't see what being a white guy has to do with developing systemic games or not, come on now.

    The talk was great. Just don't get why that kind of shit gets peppered into even a game design talk.

    speedlink July 23, 2020 10:36 am Reply
  • one of the most clear and complete presentations i've seen so far about creation of video games, thanks a lot

    sonsenvrac July 23, 2020 10:36 am Reply
  • Too bad it doesn't really go that deep into code, the concepts are good, but this is something that the hard part is the execution. Of course we all think that a game where every single system can work with each other is the best game, but how to code and implement it? The whole input > output wasn't that clear for me…

    Illusionaire1 July 23, 2020 10:36 am Reply
  • This was exactly what I was looking for… Thank you… Nice example, to simplify

    Juana Amezcua July 23, 2020 10:36 am Reply
  • Such a good talk! Thank you for this. I love systemic games, trying to make some. 🙂 (P.S. I also arrived here thanks to Mark Brown. =P)

    Vorundor July 23, 2020 10:36 am Reply
  • Great Presentation! thank you

    Jared Braun July 23, 2020 10:36 am Reply
  • Great Presenation

    Thiago Oliveira July 23, 2020 10:36 am Reply
  • Hi, I'm a Mark Brown follower and got here by his "Rise of the Systemic Game" video.
    Thanks for sharing this content.

    Luís Gomes July 23, 2020 10:36 am Reply
  • Thanks Mark

    Hemang Chauhan July 23, 2020 10:36 am Reply

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