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Review of Action Replay DS for Nintendo DS by Protomario



Haxored for everyone!

Action Replay is the brand name of a series of video game cheating devices created by Datel. As of 2010, Action Replays are currently available for some of the current major gaming platforms which include the Nintendo DS, Nintendo DSi, PlayStation 2, and the PlayStation Portable, and many older gaming platforms including the Nintendo GameCube, Game Boy Advance, and the Xbox. PowerSaves by Action Replay is a related series of video game cheat devices that store game saves created by Datel in order to allow users to cheat without modifying the game code being executed unlike the main Action Replay series, which cheats by modifying game code itself. These are avaliable for gaming platforms such as the Nintendo Wii on an SD card.

Typical Features

General:

* Infinite lives, ammunition, health, time, money etc.
* Invulnerability, permanent power ups, no collision detection, walk through walls, one hit kills, super-high jumps etc.
* Obtain any item in the game, even those not normally obtainable (e.g. debug or removed items).
* Access or warp to any level, even those not normally accessible (e.g. test or unused levels).
* Activate debug menus, normally used by programmers when testing and debugging a game. Typically options include cheats, level warping and display of internal game data not normally viewable by the player.
* Download, upload, import and export save games to the internet or storage device.
* Save game state to disk, so it can be restarted from that point even if the game does not support saving.
* Region free operation.
* Bypassing of copy protection for loading of copies/backups on CDR/DVDR or HDD, or homebrew software.

Datel, the maker of Action Replay, has received several criticisms from the gaming world over its products. One of the most frequent complaints is the so-called “planned obsolescence” where codes for a just-released game require the most recent version of the cheat software.

Datel as of now[citation needed] has encrypted the codes on the Action Replay for PS2, GC and GBA; this was meant to stop hackers from translating its codes for use in other cheating devices, but it prevents users from making their own codes for their games. It also prevents the creation of codes using a template. There is, however, a program called ‘GCNCrypt’ that decrypts and encrypts Action Replay codes for the Nintendo GameCube, making editing and hacking of codes possible. Cheat codes normally involve a memory address, a value, and sometimes a trigger that says when the code is activated (always on, on at the start, on after a certain button press); because of this, for some games it is possible to create a code template, and derive hundreds of codes by modifying the values. For example, in a role-playing game, one can use a code template and a table of values to create a code that will give any character, any piece of equipment in the game. By encrypting the codes, it is not possible to use such a template, and any code must be created and distributed by Datel; because of the sheer number of codes that can be created in this fashion, it is not plausible for Datel to release a list of codes with this versatility. A new Action Replay for the DS, which allows cheat codes (the previous Action Replay only managed game saves), uses unencrypted codes, and has a trainer toolkit available that allows users to create their own codes.

Reference-

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